[MD] Animate vs inanimate
David M
davidint at blueyonder.co.uk
Tue Oct 17 11:42:23 PDT 2006
Hi Case
I wonder if the animate/inanimate distinction
can stand without SOM. Is not MOQ a skepticism about
processes having distinct causes. Without SOM how can we
distinguish choice (animated activity) from necessity (inanimate activity)?
David M
----- Original Message -----
From: "Case" <Case at iSpots.com>
To: <moq_discuss at moqtalk.org>
Sent: Monday, October 16, 2006 9:25 PM
Subject: Re: [MD] Animate vs inanimate
> Hey Guys,
>
> Just to chime in here I think the animate/inanimate distinction is one of
> those fundamental dualisms you run into the more you look into things. It
> reminds me of several such dualisms in which I can discriminate how they
> are
> different and can generalize some similarities as well. In other words
> these
> are dualisms that look different but point in the same direction. Here are
> some:
>
> Animate Inanimate
> Wave Particle
> Infinity Zero
>
> And dare I say it?
>
> Dynamic Static
>
> Case
>
> -----Original Message-----
> From: moq_discuss-bounces at moqtalk.org
> [mailto:moq_discuss-bounces at moqtalk.org] On Behalf Of David M
> Sent: Monday, October 16, 2006 1:00 PM
> To: moq_discuss at moqtalk.org
> Subject: Re: [MD] Animate vs inanimate
>
> Hi Gene
>
> I agree, I think these terms assume SOM and
> would be difficult to give them a meaning within an MOQ
> outlook. Unless it can be used as a divide between
> quality motivated behaviour that is fairly repetitive
> like water running down a slope, ice melting in heat,
> and more complex behaviour that has a take it or leave
> it aspect, like animal movements or eating.
>
> Perhaps there is also a wider question about how much ordinary
> language has SOM assumptions built into it.
>
> David M
>
>
> ----- Original Message -----
> From: "Gene M" <boredandunstable at gmail.com>
> To: <moq_discuss at moqtalk.org>
> Sent: Monday, October 16, 2006 12:11 AM
> Subject: Re: [MD] Animate vs inanimate
>
>
>>I am totally uncertain what this question is even in reference too. But
>>that
>> won't stop me from giving a half assed answer! And maybe we can build up
>> something from there.
>>
>> Patterns exist on each level. The inorganic level would probably be
>> called
>> "inanimate" by most. The level of Matter, physics, chemistry, things like
>> that. And as inanimate as it is called, it's pretty full of stuff! It's
>> in
>> constant motion, moving, changing and shifting. Probably the most
>> unstable
>> level frankly. At least, at it's own scale. For us it's dead as dirt.
>> Literally.
>>
>> Beyond that, the biological level would almost certainly be called
>> "animate". Since it is where all biological creatures reside. From the
>> lowly
>> bacterias to our very bodies.
>>
>> Those are very SOM terms I find however, they are a way for them to split
>> up
>> objective Reality and describe it. I can't even Begin to imagine where to
>> place social and intellectual patterns in those two categories.
>>
>> All in all I find them Extremely unsatisfying and suggest throwing them
>> away
>> forever.
>>
>> -Gene
>>
>> On 10/15/06, David M <davidint at blueyonder.co.uk> wrote:
>>>
>>> Hi MOQers
>>>
>>> I wonder, in MOQ does the distinction between
>>> animate and inanimate patterns hold up? And if
>>> so how does the MOQ explain/describe this distinction?
>>>
>>> Regards
>>> David M
>>>
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