[MD] Reductionism
MarshaV
marshalz at charter.net
Tue Jun 30 10:26:23 PDT 2009
Out of the night,
When the full moon is bright,
Comes the horseman known as Zorro.
This bold renegade
Carves a "Z" with his blade,
A "Z" that stands for Zorro.
Zorro, Zorro, the fox so cunning and free,
Zorro, Zorro, who makes the sign of the Z.
He is polite,
But the wicked take flight
When they catch the sight of Zorro.
He?s friend of the weak,
And the poor and the meek,
This very unique senor Zorro.
Zorro, Zorro, the fox so cunning and free,
Zorro, Zorro, who makes the sign of the Z.
Zorro, Zorro, Zorro, Zorro, Zorro.
At 11:41 AM 6/30/2009, you wrote:
>[Arlo]
>"Infinite speech is that mode of discourse that consistently reminds
>us of the unspeakability of nature. It bears no claim to truth,
>originating from nothing but the genius of the speaker. Infintite
>speech is therefore not *about* anything, it is always *to* someone.
>It is not command, but address. That language is not about anything
>gives it its status as metaphor. ... It is not the role of metaphor
>to draw our sight to what is there, but to draw our vision to what
>is not there and, indeed, cannot be anywhere. Metaphor is
>horizontal, reminding us that it is one's vision that is limited,
>and not what one is viewing." (Finite and Infinite Games, Carse).
>
>Many times when I read Carse I thought he must have been influenced
>by Pirsig. I see John (in ZMM) as a "finite mechanic", Pirsig
>himself as an "infinite mechanic". John only cares about the "win
>scenario" (the bike is working), for Pirsig the maintenance is to
>cultivate a deeper relationship with the motorcycle. For John, his
>relationship with his motorcycle is "command", he tells it what to
>do and it should do it. For Pirsig it's "address", a dialogic,
>ongoing exchange that seeks to bring these two interlocutors into a
>harmonious relationship.
>
>I think this idea "address" ties nicely with Bakhtin's notion of
>"dialogism", seeing all language as "responsive to" and "expectant
>of" its place in the historical narrative (what Carse might call the
>"infinite narrative"). From Wikipedia, "This means that everything
>anybody ever says always exists in response to things that have been
>said before and in anticipation of things that will be said in
>response. We never, in other words, speak in a vacuum. As a result,
>all language (and the ideas which language contains and
>communicates) is dynamic, relational and engaged in a process of
>endless redescriptions of the world."
>
>Carse continues his thought started above, "Finite language exists
>completely before it is spoken. There is first a language- *then* we
>learn to speak it. Infinite language exists only as it is spoken.
>There is first a language- *when* we learn to speak it. ... Infinite
>speakers must wait to see what is done with their language by the
>listeners before they can know what they have said. Infinite speech
>does not expect there hearer to see what is already known to the
>speaker, but to share a vision the speaker could not have had
>without the response of the listener."
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>At 10:36 AM 6/30/2009, you wrote:
>> >
>> >
>> > And, if you have figured it out, what's the point in playing?
>>
>>
>>There are two kinds of games, finite, and infinite. The point of a finite
>>game is to win. The point of an infinite game is to play.
>>
>>John on a mad dash out the door ...
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(Friedrich von Schiller)
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