[MD] Animate vs inanimate
Case
Case at iSpots.com
Wed Oct 18 05:42:29 PDT 2006
David M,
I would say this animate/inanimate thingy precedes SOM. I think it IS the
MoQ. Things wiggle or they hold still. Subjects and Object arise from this
combination of activity and inactivity. And they are further influenced by
wiggling and stillness at higher levels.
I don't get your equating choice with animate and necessity with the
inanimate. Breathing is necessary but animated. Sometimes choices are
necessary.
But I could just be a bit dense.
Case
-----Original Message-----
From: moq_discuss-bounces at moqtalk.org
[mailto:moq_discuss-bounces at moqtalk.org] On Behalf Of David M
Sent: Tuesday, October 17, 2006 2:42 PM
To: moq_discuss at moqtalk.org
Subject: Re: [MD] Animate vs inanimate
Hi Case
I wonder if the animate/inanimate distinction
can stand without SOM. Is not MOQ a skepticism about
processes having distinct causes. Without SOM how can we
distinguish choice (animated activity) from necessity (inanimate activity)?
David M
----- Original Message -----
From: "Case" <Case at iSpots.com>
To: <moq_discuss at moqtalk.org>
Sent: Monday, October 16, 2006 9:25 PM
Subject: Re: [MD] Animate vs inanimate
> Hey Guys,
>
> Just to chime in here I think the animate/inanimate distinction is one of
> those fundamental dualisms you run into the more you look into things. It
> reminds me of several such dualisms in which I can discriminate how they
> are
> different and can generalize some similarities as well. In other words
> these
> are dualisms that look different but point in the same direction. Here are
> some:
>
> Animate Inanimate
> Wave Particle
> Infinity Zero
>
> And dare I say it?
>
> Dynamic Static
>
> Case
>
> -----Original Message-----
> From: moq_discuss-bounces at moqtalk.org
> [mailto:moq_discuss-bounces at moqtalk.org] On Behalf Of David M
> Sent: Monday, October 16, 2006 1:00 PM
> To: moq_discuss at moqtalk.org
> Subject: Re: [MD] Animate vs inanimate
>
> Hi Gene
>
> I agree, I think these terms assume SOM and
> would be difficult to give them a meaning within an MOQ
> outlook. Unless it can be used as a divide between
> quality motivated behaviour that is fairly repetitive
> like water running down a slope, ice melting in heat,
> and more complex behaviour that has a take it or leave
> it aspect, like animal movements or eating.
>
> Perhaps there is also a wider question about how much ordinary
> language has SOM assumptions built into it.
>
> David M
>
>
> ----- Original Message -----
> From: "Gene M" <boredandunstable at gmail.com>
> To: <moq_discuss at moqtalk.org>
> Sent: Monday, October 16, 2006 12:11 AM
> Subject: Re: [MD] Animate vs inanimate
>
>
>>I am totally uncertain what this question is even in reference too. But
>>that
>> won't stop me from giving a half assed answer! And maybe we can build up
>> something from there.
>>
>> Patterns exist on each level. The inorganic level would probably be
>> called
>> "inanimate" by most. The level of Matter, physics, chemistry, things like
>> that. And as inanimate as it is called, it's pretty full of stuff! It's
>> in
>> constant motion, moving, changing and shifting. Probably the most
>> unstable
>> level frankly. At least, at it's own scale. For us it's dead as dirt.
>> Literally.
>>
>> Beyond that, the biological level would almost certainly be called
>> "animate". Since it is where all biological creatures reside. From the
>> lowly
>> bacterias to our very bodies.
>>
>> Those are very SOM terms I find however, they are a way for them to split
>> up
>> objective Reality and describe it. I can't even Begin to imagine where to
>> place social and intellectual patterns in those two categories.
>>
>> All in all I find them Extremely unsatisfying and suggest throwing them
>> away
>> forever.
>>
>> -Gene
>>
>> On 10/15/06, David M <davidint at blueyonder.co.uk> wrote:
>>>
>>> Hi MOQers
>>>
>>> I wonder, in MOQ does the distinction between
>>> animate and inanimate patterns hold up? And if
>>> so how does the MOQ explain/describe this distinction?
>>>
>>> Regards
>>> David M
>>>
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