[MD] Animate vs inanimate

David M davidint at blueyonder.co.uk
Wed Oct 18 10:30:10 PDT 2006


Hi Case

No breathing is optional, you can stop whilst conscious,
then when unconscious you strangely lose this option.

And isn't everything really wiggly? All particles/atoms
wiggle. The only kind of non wiggle we know is relative,
it is when atoms are in structures where the wiggles cancel
each other out and they stay relatively still.

So for you everything wiggles and is animate it seems.
So is inanimate meaningless?

Or if I sit really still have I become inanimate?

Been fun
David M

----- Original Message ----- 
From: "Case" <Case at iSpots.com>
To: <moq_discuss at moqtalk.org>
Sent: Wednesday, October 18, 2006 1:42 PM
Subject: Re: [MD] Animate vs inanimate


> David M,
>
> I would say this animate/inanimate thingy precedes SOM. I think it IS the
> MoQ. Things wiggle or they hold still. Subjects and Object arise from this
> combination of activity and inactivity. And they are further influenced by
> wiggling and stillness at higher levels.
>
> I don't get your equating choice with animate and necessity with the
> inanimate. Breathing is necessary but animated. Sometimes choices are
> necessary.
>
> But I could just be a bit dense.
>
> Case
>
> -----Original Message-----
> From: moq_discuss-bounces at moqtalk.org
> [mailto:moq_discuss-bounces at moqtalk.org] On Behalf Of David M
> Sent: Tuesday, October 17, 2006 2:42 PM
> To: moq_discuss at moqtalk.org
> Subject: Re: [MD] Animate vs inanimate
>
> Hi Case
>
> I wonder if the animate/inanimate distinction
> can stand without SOM. Is not MOQ a skepticism about
> processes having distinct causes. Without SOM how can we
> distinguish choice (animated activity) from necessity (inanimate 
> activity)?
>
> David M
>
> ----- Original Message ----- 
> From: "Case" <Case at iSpots.com>
> To: <moq_discuss at moqtalk.org>
> Sent: Monday, October 16, 2006 9:25 PM
> Subject: Re: [MD] Animate vs inanimate
>
>
>> Hey Guys,
>>
>> Just to chime in here I think the animate/inanimate distinction is one of
>> those fundamental dualisms you run into the more you look into things. It
>> reminds me of several such dualisms in which I can discriminate how they
>> are
>> different and can generalize some similarities as well. In other words
>> these
>> are dualisms that look different but point in the same direction. Here 
>> are
>> some:
>>
>> Animate Inanimate
>> Wave Particle
>> Infinity Zero
>>
>> And dare I say it?
>>
>> Dynamic Static
>>
>> Case
>>
>> -----Original Message-----
>> From: moq_discuss-bounces at moqtalk.org
>> [mailto:moq_discuss-bounces at moqtalk.org] On Behalf Of David M
>> Sent: Monday, October 16, 2006 1:00 PM
>> To: moq_discuss at moqtalk.org
>> Subject: Re: [MD] Animate vs inanimate
>>
>> Hi Gene
>>
>> I agree, I think these terms assume SOM and
>> would be difficult to give them a meaning within an MOQ
>> outlook. Unless it can be used as a divide between
>> quality motivated behaviour that is fairly repetitive
>> like water running down a slope, ice melting in heat,
>> and more complex behaviour that has a take it or leave
>> it aspect, like animal movements or eating.
>>
>> Perhaps there is also a wider question about how much ordinary
>> language has SOM assumptions built into it.
>>
>> David M
>>
>>
>> ----- Original Message ----- 
>> From: "Gene M" <boredandunstable at gmail.com>
>> To: <moq_discuss at moqtalk.org>
>> Sent: Monday, October 16, 2006 12:11 AM
>> Subject: Re: [MD] Animate vs inanimate
>>
>>
>>>I am totally uncertain what this question is even in reference too. But
>>>that
>>> won't stop me from giving a half assed answer! And maybe we can build up
>>> something from there.
>>>
>>> Patterns exist on each level. The inorganic level would probably be
>>> called
>>> "inanimate" by most. The level of Matter, physics, chemistry, things 
>>> like
>>> that. And as inanimate as it is called, it's pretty full of stuff! It's
>>> in
>>> constant motion, moving, changing and shifting. Probably the most
>>> unstable
>>> level frankly. At least, at it's own scale. For us it's dead as dirt.
>>> Literally.
>>>
>>> Beyond that, the biological level would almost certainly be called
>>> "animate". Since it is where all biological creatures reside. From the
>>> lowly
>>> bacterias to our very bodies.
>>>
>>> Those are very SOM terms I find however, they are a way for them to 
>>> split
>>> up
>>> objective Reality and describe it. I can't even Begin to imagine where 
>>> to
>>> place social and intellectual patterns in those two categories.
>>>
>>> All in all I find them Extremely unsatisfying and suggest throwing them
>>> away
>>> forever.
>>>
>>> -Gene
>>>
>>> On 10/15/06, David M <davidint at blueyonder.co.uk> wrote:
>>>>
>>>> Hi MOQers
>>>>
>>>> I wonder, in MOQ does the distinction between
>>>> animate and inanimate patterns hold up? And if
>>>> so how does the MOQ explain/describe this distinction?
>>>>
>>>> Regards
>>>> David M
>>>>
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>>
>>
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