[MD] Metaphysical issues: DQ
Christoffer Ivarsson
IvarssonChristoffer at hotmail.com
Wed Oct 8 10:20:03 PDT 2008
Since people keep talking about things as being more or less Dynamic, using
the term differently and, most notably, saying that some things that us
humans may create can be more or less dynamic I feel I need to state my
position on the matter of DQ:
- I believe that Dynamic Quality should be handled only as that part of
reality that isn't stable patterns.
- Stable patterns is the only thing we can talk about in any meaningful
manner, since we are stable patterns.
- That other part of reality should not be given ascribed anything, not
motion, not intent, nothing.
- However we should say that since everything is Quality, Quality is
everywhere, both the stable patterns we see and DQ.
- If we then are to speak about some change, or some "Quality Event" in
connection to DQ we should say that a new aspect of Quality came to us and
that it was incorporated into our "pattern understanding".
- And by "came to us" we must not mean that DQ _did_ anything, because we
cannot say that, that's a SPOV understanding - instead we must say that WE
did something that made us see another aspect of Quality; the Quality that
is reality.
- Thus it follows that no thing, no system, nothing that we can talk about
or even clearly visualise can be, or have, DQ.
So, SPOVs move around and change in accordance with the cause and effect
rules that exist, and thus "random" changes occur - for instance a mutation
in a plant: what happens then is that a new aspect of Quality is manifested
(is that the right word?) in a stable pattern. DQ became SQ. It may or may
not have high Static Quality, but nonetheless, what happened was that a new
aspect of the infinite Q was manifested.
Anyway - So what humans do is all static. When we invent new things we get
mote Q-understanding, and perhaps everything is supposed to move towards the
ultimate Q understanding that may or may not be becoming DQ.
That's my take on it, now pick it apart you! =)
Regards
Chris
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