[MD] Inorganic, organic, social, intellectual,.... virtual
Arlo Bensinger
ajb102 at psu.edu
Thu Sep 4 08:59:32 PDT 2008
[Krimel to Peter]
If you are looking for a real "second life" you might consider World
of Warcraft.
[Arlo]
May I suggest Cenarion Circle server-world? There you will meet a
helpful and kind shaman named Aenea (named after the heroine in Dan
Simmons Hyperion quadrilogy), who has attained the highest level
currently possible in her world, and who is now eying the depths of
Serpentshrine Cavern.
There are many papers examining "identity" and the ideas of
representational avatars for various identity constructions. Even way
back before MMORPGs, researchers were looking at MUDs and MOOs as
areas which problematized the notion of "one body, one identity".
Indeed, the notion of "identity" itself is fairly problematic, since
even "IRL" we assume sometimes largely different identity roles.
Which is "us"? One? All? Is there "one core identity" that rules them
all? Sherrie Turkle's (now "ancient" by web standards) piece in Wired
"Who am we?" (http://www.wired.com/wired/archive/4.01/turkle.html)
was one of the first popular pieces to consider that "identity
construction" is both a socially negotiated process and a plurality
of personae none of which could be said to be "any more real" than any other.
By the way, if you missed it here is a funny clip from The Office
(US) where Dwight talks about his foray into Second Life
(http://www.youtube.com/watch?v=U3d_fqDcN1s).
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