[MD] Inorganic, organic, social, intellectual,.... virtual
Peter Corteen
psigenics at googlemail.com
Thu Sep 4 23:34:43 PDT 2008
Hi Arlo,
you have obviously been around these virtual worlds for some time and you
raise some interesting points about the notion of identity. I'm still very
new to SL but I found that it's possible to change the avatars body, skin
and clothing in a few clicks which can be confusing for people who you met
previously with a different appearance so already I started to make an
avatar that looks close to the RL me (minus some wrinkles) as I feel uneasy
about pretending to be something I am not. Having said that I will probably
end up with a few accounts where I can project different, more idealised,
personna under a different SL name.
Like in RL you will find people who want to deceive others for their own
ends. SL is a moral world and you have to work in order to enjoy it.
-Peter
2008/9/4 Arlo Bensinger <ajb102 at psu.edu>
> [Krimel to Peter]
> If you are looking for a real "second life" you might consider World of
> Warcraft.
>
> [Arlo]
> May I suggest Cenarion Circle server-world? There you will meet a helpful
> and kind shaman named Aenea (named after the heroine in Dan Simmons Hyperion
> quadrilogy), who has attained the highest level currently possible in her
> world, and who is now eying the depths of Serpentshrine Cavern.
>
> There are many papers examining "identity" and the ideas of
> representational avatars for various identity constructions. Even way back
> before MMORPGs, researchers were looking at MUDs and MOOs as areas which
> problematized the notion of "one body, one identity". Indeed, the notion of
> "identity" itself is fairly problematic, since even "IRL" we assume
> sometimes largely different identity roles. Which is "us"? One? All? Is
> there "one core identity" that rules them all? Sherrie Turkle's (now
> "ancient" by web standards) piece in Wired "Who am we?" (
> http://www.wired.com/wired/archive/4.01/turkle.html) was one of the first
> popular pieces to consider that "identity construction" is both a socially
> negotiated process and a plurality of personae none of which could be said
> to be "any more real" than any other.
>
> By the way, if you missed it here is a funny clip from The Office (US)
> where Dwight talks about his foray into Second Life (
> http://www.youtube.com/watch?v=U3d_fqDcN1s).
>
>
>
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