[MD] Inorganic, organic, social, intellectual,.... virtual

MarshaV marshalz at charter.net
Fri Sep 5 04:49:05 PDT 2008


At 02:34 AM 9/5/2008, you wrote:
>Hi Arlo,
>
>you have obviously been around these virtual worlds for some time and you
>raise some interesting points about the notion of identity. I'm still very
>new to SL but I found that it's possible to change the avatars body, skin
>and clothing in a few clicks which can be confusing for people who you met
>previously with a different appearance so already I started to make an
>avatar that looks close to the RL me (minus some wrinkles) as I feel uneasy
>about pretending to be something I am not. Having said that I will probably
>end up with a few accounts where I can project different, more idealised,
>personna under a different SL name.
>
>Like in RL you will find people who want to deceive others for their own
>ends. SL is a moral world and you have to work in order to enjoy it.
>
>-Peter

Greetings Peter,

Today in real life men are getting face lifts.  Instead of 
pretending, you too can be as pretty as Joan Rivers.

Marsha





>2008/9/4 Arlo Bensinger <ajb102 at psu.edu>
>
> > [Krimel to Peter]
> > If you are looking for a real "second life" you might consider World of
> > Warcraft.
> >
> > [Arlo]
> > May I suggest Cenarion Circle server-world? There you will meet a helpful
> > and kind shaman named Aenea (named after the heroine in Dan 
> Simmons Hyperion
> > quadrilogy), who has attained the highest level currently possible in her
> > world, and who is now eying the depths of Serpentshrine Cavern.
> >
> > There are many papers examining "identity" and the ideas of
> > representational avatars for various identity constructions. Even way back
> > before MMORPGs, researchers were looking at MUDs and MOOs as areas which
> > problematized the notion of "one body, one identity". Indeed, the notion of
> > "identity" itself is fairly problematic, since even "IRL" we assume
> > sometimes largely different identity roles. Which is "us"? One? All? Is
> > there "one core identity" that rules them all? Sherrie Turkle's (now
> > "ancient" by web standards) piece in Wired "Who am we?" (
> > http://www.wired.com/wired/archive/4.01/turkle.html) was one of the first
> > popular pieces to consider that "identity construction" is both a socially
> > negotiated process and a plurality of personae none of which could be said
> > to be "any more real" than any other.
> >
> > By the way, if you missed it here is a funny clip from The Office (US)
> > where Dwight talks about his foray into Second Life (
> > http://www.youtube.com/watch?v=U3d_fqDcN1s).
> >
> >
> >
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.
.

Shoot for the moon.  Even if you miss, you'll land among the stars.........
.
. 




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